The points were slotted at 1,650. Last year was 1,780. You wouldn’t think 130 points would matter
that much, but it does. My Canadian list
at 1,780 did well – tied for 11th with over 100 people playing. But to make that same list fit into 1,650
just wasn’t happening. Now I could have
tried to change it up, but I just wasn’t excited about bringing Canadians to
two straight LW Nats. So off to the
drawing board I went.
I thought about going back to TFA. I think folks have forgotten about the list
and the potency of the list. But 1,650
is too high of a point total. TFA needs
around 1,500 to really shine. I thought
about 2 ID, but that didn’t excite me. I
thought about a Citizen Soldiers list, but that too didn’t strike me. Same for 7th AD with Patton (been
there), Cromwells and a Stewie horde.
But I did think quite a bit about a Soviet list. My favorite right now is something like this:
HQ – T-34
Platoon / Company 1: 10 T-34s
Platoon / Company 2: 8 T-34s
Platoon 3: Short Spetznaz
Platoon 4: 3 SU-100
Platoon 5: 3 SU-100
Platoon 6: 3 DshK Trucks (SPAA)
Platoon 7: 12 Zis guns plus Scout Cars with .50cals (13 of
them)
This is a very good list and I believe I will see it at
Adepticon. Infiltrate 11 T-34s. Use the Zis guns that Ed Forbes loves so much
– it really is a great platoon. SPAA to
keep Rudel at bay. This has it all.
But there is another list out there and one that I came very
close to running last year. Unfortunately, it is so full of cheese that it
borders on offensive. How’s that for an intro!
So what is the list?
US Assault Company out of Overlord.
Here is the list:
HQ: 1 and 2iC Carbine Team
Platoon 1: Boat Section (Cmd Rifle, 4 Rifle, 2 Bazooka, 60mm
Mortar and a Flame-thrower)
Platoon 2: Boat Section (Cmd Rifle, 4 Rifle, 2 Bazooka, 60mm
Mortar and a Flame-thrower)
Platoon 3: Mortar Platoon with 2 81mm Mortars and Cmd
Carbine
Platoon 4: AT Gun Platoon with 3 57mm, 1 Bazooka and Cmd
Carbine
Platoon 5: Recon Platoon with 3 Recon Jeeps and 1 .50cal
Recon Jeep
Platoon 6: Cannon Platoon with 6 105mm Light Howitzers, Cmd
Carbine and Observer)
Platoon 7: Towed TDs with 4 M5 3” guns, 4 bazookas, Cmd
Carbine and 4 .50cal Halftracks
Platoon 8: Engineer Combat Platoon with 2 Bazookas, 2 HMGs /
Pio Rifles (swap at game start) and Cmd Pio Rifle with Pio Supply Vehicle
Platoon 9: Field Artillery Battery with 4 105mm guns, Staff
Team, Cmd Carbine and Observer with Jeep
Platoon 10: SPAA – one Quad .50cal and one 37mm Halftrack
NGFS: Heavy Cruiser
Air Cover: Limited P-47 (Air Cover mean they intercept on
5+, ground attack on 6)
AOP
10 Platoons at 1,650 points
My thoughts on the list:
First, NGFS is good.
Crazy good. I can bring a Naval
AOP or use a ground observer. It is AT
6, FP 1+ on a doublewide template, with reroll misses. Yes, you have to range in each turn. Yes, the 1iC can spot, but no one else can do
so. Yes, you can’t combine it with any
other arty. But still… The math is on my side. Rerolling misses and you have to pass a Top
Armor save needing a 6? You roll a 5 and
you are bailed, anything else kills you?!
Dead. FP 1+ is a good thing… Against open tops (TDs, Marders, Halftracks,
etc.), you can only hope for a bail. Dug
in infantry will disappear (one out of three hits will fail the save). And with the Naval AOP running around, I can find
you pretty much anywhere. Bringing
AA? Ok, either I use terrain to mask, go
after your SPAA with everything I have, say forget it and arty the SPAA before
it can shoot my AOPs or just bring the ground observer. Lots of options!
Then I have my Cannon Platoon of 6 Light Howitzers. How are they different that normal
105mm? Slightly less range on
bombardment, less range on direct fire and they don’t have a gun shield. Otherwise, they are identical in every way. AT 4, FP 4+.
And because they are a Cannon Platoon, any Platoon Commander can be a
spotter. And the 1iC does not have a +1
added. And with 6 guns, that is a normal
template with reroll misses.
Oh, did I mention the other artillery platoon yet? The one with four 105mm Howitzers? And the AOP to go with it? Ok, so this platoon gets Time on Target. Or I can combine with the Cannon Platoon and
have another doublewide with reroll misses at AT 4, FP 4+.
And I have my Air Cover to protect the AOPs from enemy air
craft. If my opponent doesn’t have air,
then I need a 6 to get a Ground Attack.
That’s ok because their primary role is to protect the skies. Anything else is bonus!
Of course, I have to bring Towed TDs. Dropping 8 AT 12, FP 3+ shots out of a mobile
ambush and having bazookas running amok with .50cal halftracks is just too good
to be true.
Then add the mobility of the Recon Jeeps – along with their
limited ability to keep Spearhead and Recon moves in check – and you have a
neat little platoon.
SPAA comes along for the ride to protect the artillery from
air that get past my Air Cover. Plus
they can be used to help dig out infantry if necessary. Sure, they are only two vehicles but they can
pack a punch if necessary.
And my Pios. My
lovely Pios. Facing an AA Mech or Armor
list? Drop three glorious stands of wire
to slow it down. Against tanks, lay down
a minefield. All I need to do is slow
down the Spearhead and Recon moves and let the arty do the rest.
Am I worried about facing an AA Infantry list? Not really since this list is AA against
Infantry. I could see a Brit player
wanting to Night Attack. Ok – we roll. But most Defensive Battles have a 24”
distance to the objective and moving 6” at a time will cause you to get there
right around when night lifts. I am ok
with that. And attacking infantry doesn’t
bother me either. I can close some distance
and let the artillery take over.
What is funny (in a sad way) is that a friend of mine
recorded over 60 turns in Free For All at Historicon last year. It was arty fest. I guess I am going to try to break that
number.
So I ignore the first loss, I have great AT, I have four
templates (air, FAB, Cannon and NGFS), I have two AOPs, I have two infantry
platoons with zooks and flame-throwers, I have recon, TDs and Pioneers. NGFS will be available every turn. You can’t
pin it, kill it, smoke it, etc. Sure,
you could smoke the ground observer – if I bring it. For half on / half off missions, I will have
just under 1,200 points of my army on the table.
Yes, this is a silly list and full of cheese. I know. Effectively, I am bringing 22 artillery guns with only 10 of them being on the table. A bit much, don't you think?