I was stealing, err reading a post on "The Dads" about etiquette and how you play a friendly game. This really got me thinking because of a few situations that happened during the most recent tournament.
Question #1:
How do you treat a rules mistake after the game is completely over?
Situation - In my first game, I moved my Stewies At The Double to get them within 4" of an objective in the 2nd Turn. When my 3rd Turn started, I "held" the objective and ended the game. After posting my AAR on the flames of war site, someone pointed out that this is not legal. The rules state that a platoon that moved At The Double cannot contest an objective the next turn. I totally forgot / did not know and neither did my opponent. So what do you do? Since the game is over, is that it? I will state that I believe I would have still won the game, but you never know how the fickle dice will roll.
Question #2:
Do you remind an opponent of a rule, even when it is absolutely NOT in your favor to do so?
Situation - In my second game, I had closed in on the objective and wiped out my opponent's KVs. The only thing he had left was infantry that he had to use in an assault. I have 3 Shermans and 4 Stewies crowded in the area. There was area terrain (woods) that his infantry were hiding out in. As I was positioning my Stewies, my opponent (Dave) reminded me that if I have a vehicle within 4" of the woods, he would be able to assault and I would not get defensive fire. While I knew that (kind of - wink, wink), it jostled my memory and I made sure I was just beyond 4". Now, he absolutely did NOT need to do that and it was completely NOT in his favor. Would you have done this? That is why I think he was the best sport in the tournament. Now, I still think he loses the game, but maybe not as bad, had he assaulted and I did not have Defensive Fire.
Situation - In my third game, I was channeling the spirit of "stupid placements of platoon leaders" and left my Stewie's platton leader out on the end. Bye bye. Now one of the problems fielding Americans is that when the platoon leader goes, they can't move. But there is a rule where the CiC or the 2iC can move within command distance and appoint another leader. I admit that I DID NOT KNOW this rule. I also admit that knowing the rules is my responsibility. Got it. But my opponent knew (or thought it might be) and did not say anything. He only mentioned it after the game and even then, he said the he was not too sure. That is the benefit of playing Germans! If you were my opponent and you knew the rule, what would you have done?
I have decided that if I know a rule and even if it is not to my benefit, I will remind my opponent. And I will do so before it is too late for them to do anything. That is a little different than the answer I posted on "The Dads" site. But as I reflect, I think that the spirit of the game - even in competition - should weigh more.
Showing posts with label Etiquette. Show all posts
Showing posts with label Etiquette. Show all posts
Thursday, February 24, 2011
Etiquette Question
Saturday, February 19, 2011
AAR - FoW Mid War Tournament - The Last Square, Madison, WI
Just finished up my second tournament ever and make a good showing.
So let me set the stage:
Mid war - 1,500 points, split into 3 task groups. White is 1,000 points and must be a legal build. Red and Blue are 250 points each. No splitting of points across each task group. 3 games, random missions chosen from Encounter, Free for All, Fighting Withdrawl and one other that we didn't use and I don't remember.
I brought American armor, which is CT.
White:
2 75mm Shermans (CiC and 2iC)
4 75mm Shermans
4 M5 Stuarts
1 Recon Section (Tank), which is 2 rifle teams, command carbine, M2 Half track and 2 unarmed jeeps)
Blue:
1 Recon Section (Tank) mirrored exactly like above
1 Armored Field Artillery Battery - 3 M7 Priests
Red:
1 Armored Rifle Platoon - normal with 3 rifle teams and bazooka swapping out for 37mm gun
1 Sporadic air from Warhawks (I proxied my P-47s)
Round One:
Played Ben, who is a young player in our normal league. He fielded a german grenadier company. The mission was Encounter. Ugg. But we had all 1,500 points on the table. I was defender, he was attacker. He could only bring in 2 platoons and I could field 3. He ended up putting down a platoon of 3 Marders, a Tiger e and grenadier platoon (Tiger was the CiC). I put down armored rifle, Stuarts and Shermans. Recons (both) and Priests were in reserve. From my view, he went Marders on the left objective, grenadiers in the middle protecting the other objective and the Tiger on a slope with a line right down the road. I didn't realize it then, but Tiger had a shot on my Shermans. I had placed an objective on my end behind a river and put the armored rifles on it. Stewies were on the other side of the river and the Shermans were in the middle. Picture below shows the end.
Turn 1:
He moved his Marders up on a hill and killed a Stewie. Uh oh. His Tiger had a shot at a Sherman due to poor placement (recurring theme) and killed it. Stormtroopered his Marders back, but due to an aggressive first move, he could only get one below the hill.
On my turn, I rolled for air and got 2 planes. I rushed the Marders with the Stewies and I was able to get a shot in. My CiC came along for the ride too. I ended up bailing one of the Marders. I moved the Shermans into the village and hid from the "big kitty." Planes came in and... wiped out the Marders. Literally. That was pivotal because the whole left side was empty. Now it was a race to the objective and the Tiger had to pivot over. Could I get there before reserves on 3?
Turn 2:
Race is on. Tiger moved over. Somewhere, he bailed my CiC from a Tiger shot by missing FP to kill.
On my turn I double timed the Stewies to contest. I then had to aggressively move the Shermans towards the Tiger, including putting my 2iC 1 inch away.
Turn 3:
Big roll - his reserves. No! He took the shots at the Stewies and only managed one hit. Bye bye Stewie. But he could not get to the objective and he could not get enough hits on the Stewies to force a morale check.
My turn 3, I have an objective and the game is over.
6-1 Victory, but I only killed one platoon and lost zero.
Round 2:
Up against Dave from Chicago playing Finns. I can't tell you the specifics, but he had nasty troops with super deadly Anti-Tank rating, 2 mortar platoons (122 and 80 somethings) and 2 KV-1 or 2s. Can't remember.
Mission was Fighting Withdrawl and we could field White group and either Red or Blue. I went with Priest / Recon task force and kept the planes and the armored rifle platoon out of the game. I was the attacker.
I spread out the objectives as much as possible. He decided to place all of his infantry in the woods. He had his nasty anti-tank infantry on my left and his KVs on my right. What was key to this game is that he decided to defend the table length that we had placed our stuff on while getting ready. Afterward we both agreed that he should have switched sides with me. His second mistake was that due to terrain, I actually had a path to the KVs that limited his vision.
I don't remember the details of the game too much, but I did an "American Sherman Bull Rush" up the right flank and sent the Stewies up the middle to keep his infantry in the woods. After two turns, I was able to close in on the KVs. Untimely rolls (good for me) on his armor saves and by turn 4, I had both KVs destroyed. He tried a last ditch assault, but the Sherman's and Stewie's machine guns were just too much and the resulting pin ended the game.
Another 6-1 Victory, but I only killed 1 platoon and zero lost
I do have to say that Dave was one of the nicest, most sporting people I have played against. He made the game a pleasure.
Round 3:
Mission was Free for All and only used the White (1,000) group. I drew Caleb from MN. He was the best of the 7-7 group. Since I had killed 2 platoons and lost 0 in 2 games, I was in 3rd. Two other players were 12-2, but they had killed more platoons. Joe made a comment that I was "too efficient in winning." Darn!
Caleb had 2 platoons of german pioneers and a platoon of various Panzer IIIs. By the way, how do you German players keep up with the 267 different types of tanks!!
Turned out to be a great game, but I made two massively stupid mistakes and I wish we could go again. I had to play for the 6-1 win to stand any chance of getting the tourney win and qualify for USA Nationals.
Mistake 1: I placed my Stewies where the Panzers could see on a long range shot. Dorkus that I am hung my Platoon Leader out on the edge. Gone. Destroyed. Now I can't move them.
Mistake 2: I am an idiot and did not remember the rule about CiC or 2iC "choosing" a new platoon leader.
So because of those two mistakes, my Stewies are pill boxes. My Shermans made a game of it and caught 3 of the 4 panzers in the open with side shots. All 3 gone. Caleb failed the Platoon morale check, but the darn Company Commander saved him. I was unable to get the last panzer. Since I was playing for the win, I had to get aggressive with the tanks. His pioneers were sitting on the objectives and dug in. I got too close and learned how nasty flame throwers can be. 3 Shermans gone in the assault, but the Platoon Leader passed the Platoon morale check. I lost the 2iC earlier in the game and by Turn 8, he was shifting the pioneer teams across the board to get his objective and along the way took out my last Shermans. With stationary Stewies, we shook hands.
1-6 Loss.
I did not get a picture of the last game.
So, 13-8 after being at 12-2. But not bad for my second tourney.
On a related note, I did win best painted army!!
I want to thank Joe for setting up the tourney and for Bev & Karl at The Last Square for hosting the event.
Here are a few pictures!
So let me set the stage:
Mid war - 1,500 points, split into 3 task groups. White is 1,000 points and must be a legal build. Red and Blue are 250 points each. No splitting of points across each task group. 3 games, random missions chosen from Encounter, Free for All, Fighting Withdrawl and one other that we didn't use and I don't remember.
I brought American armor, which is CT.
White:
2 75mm Shermans (CiC and 2iC)
4 75mm Shermans
4 M5 Stuarts
1 Recon Section (Tank), which is 2 rifle teams, command carbine, M2 Half track and 2 unarmed jeeps)
Blue:
1 Recon Section (Tank) mirrored exactly like above
1 Armored Field Artillery Battery - 3 M7 Priests
Red:
1 Armored Rifle Platoon - normal with 3 rifle teams and bazooka swapping out for 37mm gun
1 Sporadic air from Warhawks (I proxied my P-47s)
Round One:
Played Ben, who is a young player in our normal league. He fielded a german grenadier company. The mission was Encounter. Ugg. But we had all 1,500 points on the table. I was defender, he was attacker. He could only bring in 2 platoons and I could field 3. He ended up putting down a platoon of 3 Marders, a Tiger e and grenadier platoon (Tiger was the CiC). I put down armored rifle, Stuarts and Shermans. Recons (both) and Priests were in reserve. From my view, he went Marders on the left objective, grenadiers in the middle protecting the other objective and the Tiger on a slope with a line right down the road. I didn't realize it then, but Tiger had a shot on my Shermans. I had placed an objective on my end behind a river and put the armored rifles on it. Stewies were on the other side of the river and the Shermans were in the middle. Picture below shows the end.
Turn 1:
He moved his Marders up on a hill and killed a Stewie. Uh oh. His Tiger had a shot at a Sherman due to poor placement (recurring theme) and killed it. Stormtroopered his Marders back, but due to an aggressive first move, he could only get one below the hill.
On my turn, I rolled for air and got 2 planes. I rushed the Marders with the Stewies and I was able to get a shot in. My CiC came along for the ride too. I ended up bailing one of the Marders. I moved the Shermans into the village and hid from the "big kitty." Planes came in and... wiped out the Marders. Literally. That was pivotal because the whole left side was empty. Now it was a race to the objective and the Tiger had to pivot over. Could I get there before reserves on 3?
Turn 2:
Race is on. Tiger moved over. Somewhere, he bailed my CiC from a Tiger shot by missing FP to kill.
On my turn I double timed the Stewies to contest. I then had to aggressively move the Shermans towards the Tiger, including putting my 2iC 1 inch away.
Turn 3:
Big roll - his reserves. No! He took the shots at the Stewies and only managed one hit. Bye bye Stewie. But he could not get to the objective and he could not get enough hits on the Stewies to force a morale check.
My turn 3, I have an objective and the game is over.
6-1 Victory, but I only killed one platoon and lost zero.
End of the game |
Round 2:
Up against Dave from Chicago playing Finns. I can't tell you the specifics, but he had nasty troops with super deadly Anti-Tank rating, 2 mortar platoons (122 and 80 somethings) and 2 KV-1 or 2s. Can't remember.
Mission was Fighting Withdrawl and we could field White group and either Red or Blue. I went with Priest / Recon task force and kept the planes and the armored rifle platoon out of the game. I was the attacker.
I spread out the objectives as much as possible. He decided to place all of his infantry in the woods. He had his nasty anti-tank infantry on my left and his KVs on my right. What was key to this game is that he decided to defend the table length that we had placed our stuff on while getting ready. Afterward we both agreed that he should have switched sides with me. His second mistake was that due to terrain, I actually had a path to the KVs that limited his vision.
Start - after Recon |
I don't remember the details of the game too much, but I did an "American Sherman Bull Rush" up the right flank and sent the Stewies up the middle to keep his infantry in the woods. After two turns, I was able to close in on the KVs. Untimely rolls (good for me) on his armor saves and by turn 4, I had both KVs destroyed. He tried a last ditch assault, but the Sherman's and Stewie's machine guns were just too much and the resulting pin ended the game.
Another 6-1 Victory, but I only killed 1 platoon and zero lost
I do have to say that Dave was one of the nicest, most sporting people I have played against. He made the game a pleasure.
End of Game - pinned on the assault, we did not move them back |
Round 3:
Mission was Free for All and only used the White (1,000) group. I drew Caleb from MN. He was the best of the 7-7 group. Since I had killed 2 platoons and lost 0 in 2 games, I was in 3rd. Two other players were 12-2, but they had killed more platoons. Joe made a comment that I was "too efficient in winning." Darn!
Caleb had 2 platoons of german pioneers and a platoon of various Panzer IIIs. By the way, how do you German players keep up with the 267 different types of tanks!!
Turned out to be a great game, but I made two massively stupid mistakes and I wish we could go again. I had to play for the 6-1 win to stand any chance of getting the tourney win and qualify for USA Nationals.
Mistake 1: I placed my Stewies where the Panzers could see on a long range shot. Dorkus that I am hung my Platoon Leader out on the edge. Gone. Destroyed. Now I can't move them.
Mistake 2: I am an idiot and did not remember the rule about CiC or 2iC "choosing" a new platoon leader.
So because of those two mistakes, my Stewies are pill boxes. My Shermans made a game of it and caught 3 of the 4 panzers in the open with side shots. All 3 gone. Caleb failed the Platoon morale check, but the darn Company Commander saved him. I was unable to get the last panzer. Since I was playing for the win, I had to get aggressive with the tanks. His pioneers were sitting on the objectives and dug in. I got too close and learned how nasty flame throwers can be. 3 Shermans gone in the assault, but the Platoon Leader passed the Platoon morale check. I lost the 2iC earlier in the game and by Turn 8, he was shifting the pioneer teams across the board to get his objective and along the way took out my last Shermans. With stationary Stewies, we shook hands.
1-6 Loss.
I did not get a picture of the last game.
So, 13-8 after being at 12-2. But not bad for my second tourney.
On a related note, I did win best painted army!!
I want to thank Joe for setting up the tourney and for Bev & Karl at The Last Square for hosting the event.
Here are a few pictures!
Mike (right) who did qualify for USA Nationals this past Fall. |
Joe (center right) - Thanks for being the host and ref!! |
Best painted. Explosion markers will be on the post tomorrow! |
Labels:
after action report,
american armor,
Encounter,
Etiquette,
Fighting Withdrawl,
Finns,
Free for All,
german grenadiers,
Joe (Keamma),
list,
Mike,
pictures,
sportsmanship,
The Last Square,
tournament
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