tag:blogger.com,1999:blog-1499521057289560301.post6564409701169491081..comments2023-11-20T00:18:07.745-08:00Comments on FoW Army Men: Wednesday update / Last weekend's "issue"Unknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1499521057289560301.post-64164322240979329752011-10-14T14:26:55.762-07:002011-10-14T14:26:55.762-07:00B I N G O
We have a winner.B I N G O<br /><br />We have a winner.WEBGriffinhttps://www.blogger.com/profile/15413295331744196122noreply@blogger.comtag:blogger.com,1999:blog-1499521057289560301.post-15236384734968435652011-10-14T13:07:11.559-07:002011-10-14T13:07:11.559-07:00Same situation with your T-34's, yes you would...Same situation with your T-34's, yes you would just roll them all. <br /><br />Let the defender put them where he wants. Just know that you can only apply a max of 2 hits to the other 4 tanks (assuming Full RoF), and the rest go to 1 tank. <br /><br />So if there are 4 hits to divy up. the defender could put all 4 on the 1 tank. <br /><br />Or<br /><br />2 hits between the other 4 tanks<br />(max of 1 hit each)<br />and 2 hits on the 1 tank. <br /><br />You save a lot of time, and argument if you just do it this way. <br /><br />And odds are if you did it by individual tank, more often then not, it will be close to the same outcome.<br /><br />Plus giving the defender a bit more choice this way takes 'some' of the luck away. <br /><br />Ya, he was totally incorrect, and shouldn't have flown off the handle. Doing this way is a save time, and works out anyway. <br /><br />Sounds like he was getting all pissy thinking he knew the rules when he really didn't.<br /><br />But you and I have discussed many times, the "Egrish" of the rules. Its written so poorly, more people get the rules wrong then get them right.Renbukaihttps://www.blogger.com/profile/06427889255407352946noreply@blogger.comtag:blogger.com,1999:blog-1499521057289560301.post-48806009019111588902011-10-14T10:42:51.516-07:002011-10-14T10:42:51.516-07:00You are correct in the 16" rule - which we di...You are correct in the 16" rule - which we did both agree. Our example was beyond 16" and the "to hit" was identical. But you have seen dice come up with weird numbers. While low, it is possible to get two hits from Panzer C. Just like me not ranging in smoke (with rerolls), needing a 3+ twice in one game! FYI - 0.01% chance of that happening (3% that it happens once in a game).<br /><br />I also agree with the idea of speeding things up. In fact, 99% of the time, you grab your dice and roll and it does not matter. But as Joe commented on the FoW site, how about this example:<br /><br />1 T-34 is 20" away from a platoon of 5 Panzers. The 1 T-34 can see all of them. There are 9 T-34s that can see 1 and only 1 of the Panzers and they are 22" away. Do you grab your dice then? In that case, it matters - right? You would have to assume (statistics) that if 4 hits are recorded, then 3 of those came from the back 9 tanks. And those hits can only be applied to the 1 valid target. If you just grabbed and rolled, you would allocate hits to 4 Panzers. And that is correct??<br /><br />The real issue that we had was:<br /><br />1) There are times when rolling separately matters. Speed dice only works when both sides agree (says as much in the rules).<br /><br />2) When one player does not believe he needs to roll separately and refuses to do so after being asked, the wheels fall off the game.<br /><br />3) When that same player starts raising their voice and accuses the other of not knowing the rules and says very loudly / yells: "Why are you arguing with me!!" - that is no fun.<br /><br />So in this case, I will take the "technically you are correct." I agreed that placing 2 hits on the one tank was not approriate, but his reasoning for why it was not appropriate was simply wrong.WEBGriffinhttps://www.blogger.com/profile/15413295331744196122noreply@blogger.comtag:blogger.com,1999:blog-1499521057289560301.post-42274668127461798862011-10-14T09:56:41.127-07:002011-10-14T09:56:41.127-07:00Technically you are right. Hits are done team by ...Technically you are right. Hits are done team by team. Technically he should have asked if he could roll them all at once. or at least use different color dice for that back tank. <br /><br />HOWEVER...<br /><br />A lot of people play rolling the same dice if they are shooting the same weapons. Including myself.<br /><br />This greatly speeds up the game. <br /><br />And the chances are far better that 2 different tanks will have scored the hits, then that back tank scoring both hits itself.<br /><br />Spreading the hits out works out more often then not. <br /><br />Although, I do see why you would have wanted this. Only 1 tank could have been destroyed. But as I said the chance that back tank rolled both hits are slim. So you'd have to spread them out anyway. <br /><br />And you pretty much never need to know which tank is shooting, as long as you are rolling for all the same weapons. <br /><br />using the situation above. <br />#1 - you only use the easiest target to hit. lets say Sherman A and B are over 16" to panzer C. Panzer C still needs the same to hit Shermans A and B because sherman C is within 16"<br /><br />#2 - the +1 for armour saves is ONLY if ALL shooting teams are over 16". So if 1 shooting team is with in 16", even if you did the hits by team, and a team over 16" applied the hit...you would NOT get that armour bonus. <br /><br />So, even though shooting is 'technically' team by team, I can see why your opponent would think its platoon by platoon. <br /><br />A lot of the rules are dependent on the platoon as a whole.Renbukaihttps://www.blogger.com/profile/06427889255407352946noreply@blogger.com